Tuesday, May 1, 2012

First Impressions: Forsaken World

[NoCashReq has entered the room]

Gamers and friends, it is I, NoCashReq, with the first of a new type of update, the play-by-play. I will still delight and amaze (or at least babble on incessantly) with a complete review like those you've seen me do so far, but since those will only be coming every other week, the rest of the time will be filled with my thoughts of the game or games that I'm playing or review as they happen.  They will not be on a regular schedule, so expect them to hit out of the blue.  If you haven't already, I'd suggest following me either as a Blogger member, or via email (both are available on the right side of the screen).

Enough of all that trash, let's get to the matter at hand: my impressions as I fire up Forsaken World for the first time!

CREDIT WHERE ITS DUE
Forsaken World is a fantasy style MMORPG.  It was developed, and is currently produced, by Perfect World, and was released in October 2010.

CHARACTER CREATION

The character creation page reminds me of several other MMOs, starting with a simple click and choose between races and the sex of your character. One of the suprising things is that each race has specific classes for it, rather than an open choice.  Dwarves and Stonemen only have one class each, Elves and Kindred (kind of a vampire race) have three, and Humans have the most at four. All of the characters have a very bright, anime style to them, all very grandiose and colorful.  I've started two characters to see how they work, a Dwarf Sharpshooter and a Stoneman Protector.  The choices for originality are rather limited, with face, hair, skin color, and flair (facial markings, tattoos, jewelry, etc.)  but the overall designs are pretty nice.  The odd thing that the game adds is it asks for a birthdate. 

The beginning quests are tutorial in nature, and so far are pretty easy.  Combat is not automatic, you have to engage a monster for it to even notice you.

So far, it's an interesting game, we'll see how it does.

[NoCashReq has left the room]

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